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Unity Developer Resume

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PROFESSIONAL SUMMARY:

Experienced Unity Developer with over 4+ years of experience in writing clean code which bring robust automation. Having strong 3D math and linear algebra, skills including Innovation, interaction, 3D, motion, visual, and prototyping work . Excellent reputation for resolving problems, improving satisfaction, and driving overall operational improvements. Consistently saved costs and time while increasing profits.

SOFTWARE SKILLS INCLUDE:

Programming Languages: C/C++, C#, Java, GLSL, XCode, Python, SQL Programming, Max Script, JSON, .NET, XML

Graphics: 3D Math, Linear Algebra, PBR, Normal Mapping, Image Based Lighting, Deferred Rendering, BRDF shading

Frameworks and Libraries: OpenGL, DirectX, Windows API, Rest API, 3DS max python API

IDEs: Visual Studio, Eclipse, Android Studio, Mono Develop

Version control: Perforce, Git, SVN, Unity Collab

Platforms: Windows, Linux, OS X

Software/Tools: Unity3D, 3Ds Max, Maya, Blender, Unreal, SQL, Vuforia, AR Core, AR Kit, Unity Bundle, Unity assets, Android Studio

WORK EXPERIENCE:

Confidential

Unity Developer

Responsibilities:

  • Analyze problem and define/Implement solutions.
  • Individually built a fully - fledged working Graphic software tool for Confidential to increase efficiency for creating content.
  • Collaborating with other team and creating content for Cat Technician AR app and built a Cat Technician Customer AR app version.
  • Built a python client - server script logic that runs robustly to retrieve information stored from database server and update the names on the FBX model overall increased 90% efficiency of FBX model building.
  • Quality testing products and run performance test to find a way to eliminate bugs.
  • Maintained systems once they are updated every day.
  • Collaborated with illustrators and engineers to implement new developments, help build features, and solve creative problems.
  • Worked as a team, contributing to important design decisions and conversations.

Confidential

Unity Developer

Responsibilities:

  • Individually built a fully-fledged working Interactive UI using Unity Canvas to run on both VR and AR.
  • Responsible for developing AR app works on Android and Apple which uses IOT built using AR Core and AR Kit.
  • Individually built a fully-fledged working color palette shader using unity Shader Lab.
  • Created VR software within a highly dynamic and iterative team environment.
  • Design, develop, test and maintain quality code and documentation.
  • Worked as a team, contributing to important design decisions and conversations.
  • Developed prototypes and experiments, while researching and recommending new ideas, new tools, and technologies.

Confidential

Java Developer

Responsibilities:

  • Participated in small project teams in the design and development of large-scale enterprise systems.
  • Provided experience in design and development while being accepting to other ideas, designs and approaches.
  • Participated in the full SDLC, including meetings, iterative development, estimations and design sessions.
  • Collaborated with other Architects and Software Engineering resources in designing and implementing integrated, enterprise solutions.
  • Participate as a member of the team to develop the enterprise solutions from design through deployment.
  • Experienced in building mobile and tablet implementations
  • Experienced with Agile development, preferably Scrum, and Unit Testing / TDD
  • Experienced with Jenkins for Continuous Integration/Continuous Deployment
  • Experienced in building Backend Server asp.net server Operations including, Signup/login, rating, submitting comments are also calling the web APIs provided by server

Confidential

Unity Developer

Responsibilities:

  • Prototyped new interactions and features with an eye toward intuitive usability and feel.
  • Architected efficient and reusable systems that drive complex game logics.
  • Prototyped new interactions and features with an eye toward intuitive usability and feel.
  • Derived design and implementation for proposed playful and creative projects.
  • Designed/documented processes and procedures required for moving prototypes to production environment.
  • Created/modified high-quality, low-polygon 3D assets and materials for use in real-time applications.
  • Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for advanced prototypes and user experiences.
  • Wrote high performance code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency and quality.
  • Learned constantly, educated others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.

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