Technical Artist Resume
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Orlando, FL
OBJECTIVE:
- To obtain position in graphics development where I can effectively use my experience and academic knowledge of computer graphics development and team player skills
SUMMARY:
- A detail oriented 3D graphics engineer with a bonus of -
- Ten years of programming experience deploying creative solutions generating 3D/2D content in C/C++, C#, MEL, Python, Unity, Matlab image processing
- Project management experience coordinating remote teams to execute asset creation and pipeline development
- Experience in designing, developing, deploying and testing mobile game applications with cross platform integration
- Contributed developing application activity analytics solutions
- Strong knowledge of 3D math, shaders, vector algebra, physics and mechanics
- Highly proficient in writing automation scripts in all areas of graphics development
- MS in computer graphics and motion technology
- Virtual reality technology enthusiast
- Worked very closely with 3D artists, game programmers, game developers, QA testers and creative directors for titles Tiger Woods Golf - Mobile, NFL Showdown, Billiards
- Independently researched image processing techniques and developed creative solutions for texturing, UV mapping, texture baking and lighting
- Excellent communication skills, strong leadership qualities and team player skills
PROFESSIONAL EXPERIENCE:
Technical Artist
Confidential, Orlando, FL
Responsibilities:
- Worked closely with creative leads to prototype new concepts in gaming
- Wrote tools and scripts necessary for art implementation and optimization
- Developed solutions to various production problems relating to the creation and implementation of art assets within budget as agreed upon with tech leads
- Built automation tools in Unity and Maya to expedite development
- Created CG shaders to be implemented in Unity
- Engineered UI flow and implementation
Technical Artist
Confidential, Orlando, FL
Responsibilities:
- Supported various art team disciplines with tools and technical assistance
- Wrote pipeline scripts to automate and manage content creation
- Designed and developed particles effects and VFX
- Designed dramatic camera sequences to enhance game experience
- Created new tools within the software packages used by the art team
- Independently researched latest tools and techniques to enhance quality
Project Manager
Confidential, Bloomfield, CT
Responsibilities:
- Served as single Point of contact from Cognizant Interactive to interface with Creative Communication team, project stakeholders and offshore team and facilitate the complete production process
- Anchored the review/feedback sessions with Art Directors and assign tasks to the offshore team
- Provided production support to on-site project managers for creative asset delivery
3D Content Developer
Confidential, hicago, IL
Responsibilities:
- Designed and developed asset creation and management scripts in MEL and Python
- Supervised artists on technical standards and provided technical support to Unity game developers, technical artists and server integration engineers
- Managed 3D content creation outsource module and engineered customized production requirements through automation
- Researched and developed automation techniques in Matlab image processing toolbox
Research Assistant
Confidential, Chicago, IL
Responsibilities:
- Assisted PhD researchers in image processing for medical domain
- Visualized several hundred lung nodules scan using Matlab and provided solutions to project them in 3D
- Developed testing automations to yield data from the scans
- Performed various mathematical operations to elaborate visualizations
Intern - MEA programmer
Confidential, Chicago, IL
Responsibilities:
- Anaria is a MMORPG title. Worked with 3D modelers, technical artists and game developers to establish rendering pipeline
- Worked with Multiverse game engine to explore VFX creation using physics and 3D math
- Tested game levels, game states, UI elements and communication engine
- Researched with the team to establish scope of the project and identified issues
Intern - Rendering Pipeline Technician
Confidential
Responsibilities:
- Confidential is a render farm servicing animation studios
- Assisted in developing SPARX, a remote render utility to run seamlessly on various platforms. Automated various steps involved in building cross platform functionality
- Recommended logical solutions to improve accuracy, reduce process time and reduce human touch. Tested the implementations
- Transported code to improve cross platform compatibility and engineered communication links
Intern - assistant TD
Confidential
Responsibilities:
- Developed scripts (MEL/MaxScript) to improve production pipeline
- Provided technical support to modelers, animators and texture artists
- Independently worked on rendering pipeline and assisted shader writers to develop shader library