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Technical Artist Resume

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Orlando, FL

OBJECTIVE:

  • To obtain position in graphics development where I can effectively use my experience and academic knowledge of computer graphics development and team player skills

SUMMARY:

  • A detail oriented 3D graphics engineer with a bonus of -
  • Ten years of programming experience deploying creative solutions generating 3D/2D content in C/C++, C#, MEL, Python, Unity, Matlab image processing
  • Project management experience coordinating remote teams to execute asset creation and pipeline development
  • Experience in designing, developing, deploying and testing mobile game applications with cross platform integration
  • Contributed developing application activity analytics solutions
  • Strong knowledge of 3D math, shaders, vector algebra, physics and mechanics
  • Highly proficient in writing automation scripts in all areas of graphics development
  • MS in computer graphics and motion technology
  • Virtual reality technology enthusiast
  • Worked very closely with 3D artists, game programmers, game developers, QA testers and creative directors for titles Tiger Woods Golf - Mobile, NFL Showdown, Billiards
  • Independently researched image processing techniques and developed creative solutions for texturing, UV mapping, texture baking and lighting
  • Excellent communication skills, strong leadership qualities and team player skills

PROFESSIONAL EXPERIENCE:

Technical Artist

Confidential, Orlando, FL

Responsibilities:

  • Worked closely with creative leads to prototype new concepts in gaming
  • Wrote tools and scripts necessary for art implementation and optimization
  • Developed solutions to various production problems relating to the creation and implementation of art assets within budget as agreed upon with tech leads
  • Built automation tools in Unity and Maya to expedite development
  • Created CG shaders to be implemented in Unity
  • Engineered UI flow and implementation

Technical Artist

Confidential, Orlando, FL

Responsibilities:

  • Supported various art team disciplines with tools and technical assistance
  • Wrote pipeline scripts to automate and manage content creation
  • Designed and developed particles effects and VFX
  • Designed dramatic camera sequences to enhance game experience
  • Created new tools within the software packages used by the art team
  • Independently researched latest tools and techniques to enhance quality

Project Manager

Confidential, Bloomfield, CT

Responsibilities:

  • Served as single Point of contact from Cognizant Interactive to interface with Creative Communication team, project stakeholders and offshore team and facilitate the complete production process
  • Anchored the review/feedback sessions with Art Directors and assign tasks to the offshore team
  • Provided production support to on-site project managers for creative asset delivery

3D Content Developer

Confidential, hicago, IL

Responsibilities:

  • Designed and developed asset creation and management scripts in MEL and Python
  • Supervised artists on technical standards and provided technical support to Unity game developers, technical artists and server integration engineers
  • Managed 3D content creation outsource module and engineered customized production requirements through automation
  • Researched and developed automation techniques in Matlab image processing toolbox

Research Assistant

Confidential, Chicago, IL

Responsibilities:

  • Assisted PhD researchers in image processing for medical domain
  • Visualized several hundred lung nodules scan using Matlab and provided solutions to project them in 3D
  • Developed testing automations to yield data from the scans
  • Performed various mathematical operations to elaborate visualizations

Intern - MEA programmer

Confidential, Chicago, IL

Responsibilities:

  • Anaria is a MMORPG title. Worked with 3D modelers, technical artists and game developers to establish rendering pipeline
  • Worked with Multiverse game engine to explore VFX creation using physics and 3D math
  • Tested game levels, game states, UI elements and communication engine
  • Researched with the team to establish scope of the project and identified issues

Intern - Rendering Pipeline Technician

Confidential

Responsibilities:

  • Confidential is a render farm servicing animation studios
  • Assisted in developing SPARX, a remote render utility to run seamlessly on various platforms. Automated various steps involved in building cross platform functionality
  • Recommended logical solutions to improve accuracy, reduce process time and reduce human touch. Tested the implementations
  • Transported code to improve cross platform compatibility and engineered communication links

Intern - assistant TD

Confidential

Responsibilities:

  • Developed scripts (MEL/MaxScript) to improve production pipeline
  • Provided technical support to modelers, animators and texture artists
  • Independently worked on rendering pipeline and assisted shader writers to develop shader library

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