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Software Engineer Resume

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Boston, MA

TECHNICAL SKILLS

Skills:Unity3d, C++, C#,Linear Algebra, XML, JSON, Open GL, CG, HLSL, GLSL, Visual Studio

PROFESSIONAL EXPERIENCE

Confidential - Boston, MA

Software Engineer

Responsibilities:

  • Setup monetization scripts in Unity3D for iTunes and Google Play.
  • Setup playfab backend for cloud hosting, executing cloud scripts, database.
  • Code reviewed, refactored and optimized code using profiler and Xcode tools.
  • Reviewed all assets reducing memory impact. samsung
  • Coordinated with Tech Artists to keep 2D assets optimized for UI and made UI functional
  • Coordinated with 3D Artists and Animators to keep meshes and animation frames optimized
  • Bridged the gap between artist and programmer by maintaining the art backlog and making sure assets have met requirements
  • Designed AI ranging from gameplay to simulating animals using Animation state machines.
  • Created optimized shaders for 2D and 3D assets to get performance improvements
  • Ported iOS/Android projects to PC/Mac
  • Published applications on iOS, Android, Steam, Mac Store, and Web
  • Researched and Developed multiple ARKit Unity projects
  • Place object in AR after reaching a destination
  • Used mapbox to load in building data and locations in AR
  • Worked with Spin Master on multiple projects
  • Used native code to connect to a remote controlled drone to display video
  • Created native code plugins (C++, Obj-C, and Java) for iOS & Android video encoding and rendering natively behind Unity3D’s graphics layer.

Confidential - Richmond, VA

Software Engineer

Responsibilities:

  • Did server documentation and maintenance for the client with the software architecture and file descriptions.
  • Worked on creating cutscenes adding content into the game. Ash-QA Testing and Game Balancing

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