Software Engineer Resume
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Boston, MA
TECHNICAL SKILLS
Skills:Unity3d, C++, C#,Linear Algebra, XML, JSON, Open GL, CG, HLSL, GLSL, Visual Studio
PROFESSIONAL EXPERIENCE
Confidential - Boston, MA
Software Engineer
Responsibilities:
- Setup monetization scripts in Unity3D for iTunes and Google Play.
- Setup playfab backend for cloud hosting, executing cloud scripts, database.
- Code reviewed, refactored and optimized code using profiler and Xcode tools.
- Reviewed all assets reducing memory impact. samsung
- Coordinated with Tech Artists to keep 2D assets optimized for UI and made UI functional
- Coordinated with 3D Artists and Animators to keep meshes and animation frames optimized
- Bridged the gap between artist and programmer by maintaining the art backlog and making sure assets have met requirements
- Designed AI ranging from gameplay to simulating animals using Animation state machines.
- Created optimized shaders for 2D and 3D assets to get performance improvements
- Ported iOS/Android projects to PC/Mac
- Published applications on iOS, Android, Steam, Mac Store, and Web
- Researched and Developed multiple ARKit Unity projects
- Place object in AR after reaching a destination
- Used mapbox to load in building data and locations in AR
- Worked with Spin Master on multiple projects
- Used native code to connect to a remote controlled drone to display video
- Created native code plugins (C++, Obj-C, and Java) for iOS & Android video encoding and rendering natively behind Unity3D’s graphics layer.
Confidential - Richmond, VA
Software Engineer
Responsibilities:
- Did server documentation and maintenance for the client with the software architecture and file descriptions.
- Worked on creating cutscenes adding content into the game. Ash-QA Testing and Game Balancing