Senior Software Engineer Resume
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San Francisco, CA
SUMMARY:
- More than 20 years of senior level software engineering experience including lead engineer, team member, and solo contract positions.
- Experience on multiple platforms including iOS, Android, Mac, Windows, Xbox, and Wii.
- An excellent problem solver and software designer skilled in Object - Oriented Design using multiple languages including objective-c, c#, c++, javaScript, and others.
- A proven leader, effective in bringing together ideas from all team members to complete tasks on time and according to design requirements.
PROFESSIONAL EXPERIENCE:
Confidential, San Francisco, CA
Senior Software Engineer
Responsibilities:
- Programmed iOS games using various technologies including objective - c, Cocos2D, and proprietary code. Worked from home as part of a team. Updated Hotel Dash and released Diner Dash Rush .
Confidential, Minneapolis, MN
Contract Senior Software Engineer
Responsibilities:- Completed a music composition game “JamParty” using the Gamebryo engine and C++ code, Lua scripting and ActionScript. Released “Jam Dance” game on iOS and Android using the Unity engine and C# code.
Confidential, Plymouth, MN
CTO and only Software Engineer
Responsibilities:- Completed simulation training systems for Department of Justice, US Coast Guard, Canadian Army, and various law enforcement agencies. My primary duties involved building proprietary technology for infrared weapon hit detection systems, developing a 3D simulation engine, and integration of Microsoft Speech and ODE physics SDKs.
- Completed a game for the Nintendo Wii console Marines: Modern Urban Combat for Confidential with a team of 2 other engineers. Primary responsibilities were rendering engine and input handling. Learned Wii APIs and got rendering engine fully working in less than 2 months
Confidential, Plymouth, MN
Vice President of Engineer
Responsibilities:
- Company completed Close Combat: First To Fight and follow - up Marine training versions of simulation. Game released on Xbox, Mac and Windows simultaneously. My primary duties involved architecting the engine, programming, and managing an engineering team of up to 18 programmers.