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Software Consultant Resume

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Austin, TexaS

MOBILITY SOFTWARE ENGINEER Ÿ CONSULTANT

Highly motivated, results oriented, software architect with 12+ years experience in commercial software development. Focused on design and implementation with a track record of customer interaction, rapid prototyping, project management and execution, leading and working in dynamic environments with global teams, using agile methodologies, and with driving efforts for effective and efficient development and automation. Experienced and adept at analysis of complex systems, and at communicating solutions to all levels of the organization.

Core Competencies Include:
  • | Mobile Applications | Agile Development | Customer Interaction
  • | iOS & Android UI design | Rapid Prototyping | RESTful APIs
  • | Project Management | Design & Documentation | Presentation & Sales

Skills Include:

  • Professional experience in developing applications and advanced level of implementation skills.
  • Strong written and oral communication skills.
  • Leading tasks throughout the project lifecycle.
  • Mobile Apps: iPhone, iPad, Android.
  • Languages: Objective-C, C, Python, C++, Java, JSON, XML, Perl, Unix shell, HTML.
  • Processes: Agile, RESTful APIs, Scrum, CMM.
  • Tools: XCode, Eclipse, CodeWarrior, GIT, CVS, Subversion, Visual Studio,, Fogbugz, Seibel.
  • Middleware: Cocoa, Django, Tastypie, Tornado, Memcached, Facebook, OAuth, Google SDK.

PROFESSIONAL EXPERIENCE

Confidential, March 2010-Present
Principal - Mobility Services and Applications Austin, TX

Bitmeld is a full service mobility studio that provides everything from consultation to complete mobile app and web app solutions. We develop our own apps, clients' apps, and also work with strategic partners to create innovative solutions. Our philosophy lies in understanding the human potential and harnessing mobile computing to simplify and enhance that potential. This is reflected in our slogan "life mobilized", and in how we create and choose our projects.

  • Developed iOS app for a client which allows vehicle dent repair professionals to quickly assess vehicle damage and provide estimates to clients and insurance companies. This drastically cuts down on the professional's turn around time and eliminates the need for paper estimates. The Android version is under development.
  • Developing real-time iOS app and server infrastructure using open source components to let users rate events in real time, allow event facilitators and organizers to display real time metrics, and allow event organizers to have the option of viewing demographic specific ratings following conclusion of event.
  • Prototyped and presented app to potential client. The app will be a location based alert system for a specific professional service (lawyers, doctors, etc.).
  • Developing iOS app for initial assessment of solar panel installation on the roof of a building.
  • Developed Augmented reality IP that utilizes location, compass, and accelerometer data and augments real time video camera feed to show points of interest relative to smartphone.
  • Developed social application utilizing multi-threading and RESTful web APIs.

Confidential, May 2009-Sept 2009
Software Consultant - Development Tools Austin, TX

  • Ported internal C++ standard library to support Linux and GCC.
  • Oversaw global team with members in Texas and in India.
  • Analyzed and performed break down of porting project into phases and tasks, provided estimates and resource requirements, and drove schedule.

Confidential, September 1998-July 2008
Senior Software Engineer, Field Application Engineer - Games Tools, Optimizer, DSP Austin, TX

  • Compiled bug reports, engineered fixes, compiled release notes, and generated status reports and milestone schedules for the PowerPC build tools release to support Nintendo Wii.
  • Led effort for compiler generated DWARF3 symbolic information, collaborating with debugger team.
  • Served as principal engineer for reducing ARM linker dynamic memory usage by 5% and proposed design to achieve 15% reduction.
  • Designed and implemented automated daily PPC build tools testing on Nintendo Gamecube hardware.
  • Managed the validation of ARM based build tools for Nintendo DSi.
  • Adopted Scrum and Agile development processes for design, meetings and communication.
  • Represented organization at Game Developer's Conference 2005.
  • Traveled to customer site to perform root cause analysis and fixes for blocking issues.
  • Established a formal process for customer defect resolution and patch releases.
  • Engineered fixes and releases for key DSP (Digital Signal Processing) tool chain customers.
  • Added optimizations to convert logical operations to less CPU intensive bitwise operations.
  • Represented functional group in cross-functional meetings with hardware designers to anticipate opportunities for mutual improvement.
  • Resolved customer defects impacting all software products supported by the organization.
  • Served as key contributor in creation of the DSP 56800E compiler.
  • Interacted closely with the hardware designers to fully utilize the ISA in order to generate compact code for commonly used customer computations.
  • Supervised intern, subsequently hired full-time, in development of Compiler Disassembler and Inline Assembly module.
  • Analyzed EEMBC benchmarks for PowerPC and identified optimization opportunities.
  • Served as principal engineer for creating a Motorola DSP 56300 single precision floating point library for new product.

EDUCATION

Bachelor of Science in Engineering, Computer Engineering

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