Associate Resume
SUMMARY:
- 3 Years Confidential Institute of Technology RTIS Game Programming
- Programmer / Lead Debug Tester on the freshman game Urthol(2000)
- Experience with tasks including diagnosis and repair of various electronic devices Proficient with soldering iron, oscilloscope, and OHM Meter
TECHNICAL SKILLS:
Networking: Extensive Wireless/Wi - Fi Communication knowledge, proficient in network programming including various data transfer protocol: TCP/IP, UPD, etc.
Programming: Robust toolset of skills resulting from in Real Time Interactive Simulation encompassing Java, Visual C++, LUA, C#, Direct X, Python
Operating Systems: Experience using Windows, Linux, Sabyon Linux, Unix, MAC OS10
Software: Proficient with Microsoft Office, Final Cut Studio, Windows Movie Maker, Visual Studio
Other Skills: Excellent verbal and written communication, leadership skills, experience with the development cycle and daily operations revolving around it
PROFESSIONAL EXPERIENCE:
Confidential
Associate
Responsibilities:
- Checklist trained to test and enforce Nintendo Programming Guidelines
- Conducted preliminary and final checklist testing to ensure compliance with programming guidelines using a plethora of confidential testing equipment
- Used Ms Excell, bugtrack proprietary bug testing software, and testlink
Confidential
Test Engineer
Responsibilities:
- Worked as a test manager for Confidential quarterbacking software testing and deployment of bug log issues to appropriate developers
- Helped to streamline process of preliminary testing before versions were deployed to NOA product testing to allow a team of only 4 testers to find impass and critical issues before versions hit the ground in Product Testing
Confidential
Responsibilities:
- Was responsible for all USB Testing encompassing USB 3.0/2.0/1.1 compliant devices to ensure proper functionality and helped devise test plan used for checking this hardware which is still in use to this day
- Was responsible for all Wireless Gamepad testing across all internal development and developer released versions of multiple sets of firmware, also developed test plan for gamepad testing still in use to this day.
- Updating multiple dev kits and installing tools for the Product Testing Technicians which were used across multiple teams for testing of all proprietary )1st/2nd party software for Wii U release and Confidential .
- Used as utility problem solver by entire department prior to system launch to troubleshoot and repair any system side issues any game team encountered including networking and known/possible hardware issues.
Confidential
Test Engineered/ Developed
Responsibilities:
- Maintained ownership and operated a 27 Dev-Kit test lab for test automation and wrote proprietary test software for automation used internally using C#.