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Game Programmer, Game Designer, Web Developer Resume

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SUMMARY:

  • Why will I make a great addition to your team? I bring an interesting mix of professional and independent experience to the table.
  • My passion is for projects, learning the skills it takes to make those ideas a reality, and getting the project done.
  • Quality is better than quantity, and I know the value of polishing and perfecting a smaller idea over mishandling a larger one.
  • I’m a well - rounded developer, with experience across all aspects of the design and development process.
  • I’ve traded in the Lego and colored pencils I used for tools as a kid for programming languages, paint programs, and a knack for learning new skills.
  • My experience includes designing and engineering games for browsers, Windows, consoles, and across a wide variety of engines and languages.
  • I understand game architecture, gameplay programming, testing, debugging, art, game design, sound, and music.
  • I intend to take my passion to a company that values my unique skills and my vision.

TECHNICAL SKILLS:

Engineering: C#, C++, Javascript, Monogame, XNA, Unity, GameMaker, Lua, WPF, 2D Math, Basic, XAML, SQL, XML, Git, Mercurial, TFS, Visual Studio, Angular, Direct-X

Design: Photoshop, Paint Shop Pro, HTML5, CSS, 3DS Max, Blender, Hammer, Radiant, Music Composition, Sound Recording

PROFESSIONAL EXPERIENCE:

Confidential

Game Programmer, Game Designer, Web Developer

Responsibilities:

  • Top skills used: C#, C++, JavaScript, Monogame, XNA, Unity.
  • Working on Urban Assault, a 3D car combat game using Unity, C#, and Blender.
  • Developing Boxland Incorporated, a medium-sized action-adventure-puzzle game for release on Steam.
  • Created multiple small JavaScript games for browsers, including Ultraguy, a 2D platformer.
  • Built Blockhead, a complete puzzle game that I released for Windows Phone 7, Xbox 360 and PC.
Confidential

Software Engineer 2

Responsibilities:

  • Top skills used: JavaScript, Unity, Google Closure, LimeJS
  • Built the Extended Desktop Client as a team, an HTML5 game-hosting platform for desktop browsers, which replaced obsolete technology.
  • Programmed animations, dialogs, layouts, user interface, bug fixes, and the core architecture for EDC.
  • Led engineering on two games, writing all or most of the client-side code.
  • Programmed game animations, user interface, state machines, server response handling, and sound implementation.
  • Wrote updates, bug fixes, and features for numerous other titles, hitting launch dates every two weeks.
  • Game projects included Wheel of Fortune Red Hot Respin, Aztec Temple, Golden Eagle, Wheel of Fortune Big Money, and Captain’s Fortune
Confidential

Software Development Engineer

Responsibilities:

  • Top skills used: C#, WPF, XAML, SQL.
  • Built Sundial as project lead, an intelligent reporting tool for source control, which retrieves displays TFS project data in a visual, interactive graph.
  • Created AI for testing automation and contributed to the object model for Gears of War: Ultimate Edition.
  • Designed and developed UI interfaces for eight testing applications for Gears of War: Ultimate Edition with WPF.
  • Created and polished three testing and reporting tools for Forza Motorsport 6 on Xbox One, including multiple databases and one complex UI interface.
Confidential

Freelance

Responsibilities:

  • Improved client-facing websites by creating JavaScript widgets, technical documentation, graphic design, web design, and logos for multiple clients, including 8BitEvolution.com and Buzzquote.me.

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