Game Programmer, Game Designer, Web Developer Resume
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SUMMARY:
- Why will I make a great addition to your team? I bring an interesting mix of professional and independent experience to the table.
- My passion is for projects, learning the skills it takes to make those ideas a reality, and getting the project done.
- Quality is better than quantity, and I know the value of polishing and perfecting a smaller idea over mishandling a larger one.
- I’m a well - rounded developer, with experience across all aspects of the design and development process.
- I’ve traded in the Lego and colored pencils I used for tools as a kid for programming languages, paint programs, and a knack for learning new skills.
- My experience includes designing and engineering games for browsers, Windows, consoles, and across a wide variety of engines and languages.
- I understand game architecture, gameplay programming, testing, debugging, art, game design, sound, and music.
- I intend to take my passion to a company that values my unique skills and my vision.
TECHNICAL SKILLS:
Engineering: C#, C++, Javascript, Monogame, XNA, Unity, GameMaker, Lua, WPF, 2D Math, Basic, XAML, SQL, XML, Git, Mercurial, TFS, Visual Studio, Angular, Direct-X
Design: Photoshop, Paint Shop Pro, HTML5, CSS, 3DS Max, Blender, Hammer, Radiant, Music Composition, Sound Recording
PROFESSIONAL EXPERIENCE:
Confidential
Game Programmer, Game Designer, Web Developer
Responsibilities:
- Top skills used: C#, C++, JavaScript, Monogame, XNA, Unity.
- Working on Urban Assault, a 3D car combat game using Unity, C#, and Blender.
- Developing Boxland Incorporated, a medium-sized action-adventure-puzzle game for release on Steam.
- Created multiple small JavaScript games for browsers, including Ultraguy, a 2D platformer.
- Built Blockhead, a complete puzzle game that I released for Windows Phone 7, Xbox 360 and PC.
Software Engineer 2
Responsibilities:
- Top skills used: JavaScript, Unity, Google Closure, LimeJS
- Built the Extended Desktop Client as a team, an HTML5 game-hosting platform for desktop browsers, which replaced obsolete technology.
- Programmed animations, dialogs, layouts, user interface, bug fixes, and the core architecture for EDC.
- Led engineering on two games, writing all or most of the client-side code.
- Programmed game animations, user interface, state machines, server response handling, and sound implementation.
- Wrote updates, bug fixes, and features for numerous other titles, hitting launch dates every two weeks.
- Game projects included Wheel of Fortune Red Hot Respin, Aztec Temple, Golden Eagle, Wheel of Fortune Big Money, and Captain’s Fortune
Software Development Engineer
Responsibilities:
- Top skills used: C#, WPF, XAML, SQL.
- Built Sundial as project lead, an intelligent reporting tool for source control, which retrieves displays TFS project data in a visual, interactive graph.
- Created AI for testing automation and contributed to the object model for Gears of War: Ultimate Edition.
- Designed and developed UI interfaces for eight testing applications for Gears of War: Ultimate Edition with WPF.
- Created and polished three testing and reporting tools for Forza Motorsport 6 on Xbox One, including multiple databases and one complex UI interface.
Freelance
Responsibilities:
- Improved client-facing websites by creating JavaScript widgets, technical documentation, graphic design, web design, and logos for multiple clients, including 8BitEvolution.com and Buzzquote.me.