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Graphic Designer Resume Profile

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Experience

IOS /Unity Game App Programmer / Designer

Confidential

  • Early 2015 Continued focus on Unity/C game development with the GDC2015 public release of Unity 5. Unity 5 features like global Illuminated GI lighting, GI lighting based on skyboxes, continuously baked lightmaps, audio mixer objects, snapshots, TransitionTo scripting .
  • Late January 2015 Began a work on Unity game development to broaden application deployment of past and future projects. Unity concepts including prefabs, Navmeshes, rigidbody, colliders , plus other physics components. Camera movement using linear interpolation smoothing. Character mesh animations, animation controllers and blend trees. UI components in the 4.6 and above updates like Canvus, UI image, text, etc. Using animation controllers, Event calls and keyframe animation for character, stage GUI animations. Game logic C scripting in MonoDevelop with game loop functions like Start , Awake , FixedUpdate , LateUpdate and Update as well hashing references to various animation and general components.
  • Early 2015 Trained on newer IOS concepts and best practices like Storyboards, Segues, navigationViewControllers and other types of viewControllers
  • Late 2014 / Early 2015 Some work training in making custom Shaders custom particle emitters in OpenGL ES 2.0 with the help of IOS's GLKit framework. Basic understanding of the graphics pipeline of Vertex Buffers, Fragment Buffers, attributes and VBOs
  • Late 2014 / Early 2015 Did minor work / training with LLDB / Breakpoint debugging in XCode
  • Published Swift-Developed Game PikiPop to iTunes Nov 2014
  • Working in Swift programming language, Objective-C some C Apple Metal API Mid 2014- Now
  • Understanding of new SpriteKit/SceneKit objects like PhysicsBody Constraints and Inverse Kinematics
  • Continued Development of an on/off video game project that began in 2011 called Tenshi-Oni tenshioni.com currently rewriting code to Swift, SpriteKit SceneKit from past Objective-C / Cocos2D / C code 2011-Now
  • Early understanding of Apple Metal and C 11-coded shaders using Metal API
  • Developing a separate, simple 2D game entirely in Swift and SpriteKit to ship before Tenshi-Oni 2014
  • Utilizing Apple Instruments Xcode 6 for debugging, CPU, FPS memory management
  • Originally Distributed Tenshi-Oni game's Alpha version via .ipa ad-Hoc distribution for Q/A Testing will soon use TestFlight instead
  • Tenshi-Oni coded in Objective-C/Cocos2d with everything from intro scenes, levels, game logic, enemy-player hierarchy voice acting and music all hardcoded without storyboards or.sks files soon to be converted to Swift with a focus on best practices for hardcoded game logic, scene/storyboard hierarchy .plist files for data management
  • Experience with ARC memory management, memory allocation practices before ARC as well latest game loop structure as of XCode 6 / WWDC14
  • Twitter, Facebook Open Graph API for player data sharing on social networks in long running Tenshi-Oni project
  • Level structuring dynamic scrolling credits class that utilize .plist files
  • Use of PhysicsEditor to create / edit various particle effects as well as various play/enemy/powerup contact physics
  • Creation of sprite sheets / texture aliases for various iPhone/iPad screens via TexturePacker now for SpriteKit
  • Edit/enhance sprite and art assets via Photoshop, Adobe Flash Illustrator
  • Music composition personally via Figure App, FLStudio 10 with the help of other independent artists

Webmaster/Founder/Programmer/ Graphic Designer

Confidential

  • Manage custom OSCommerce-driven store adding additional contributions, updating to latest version currently at 2.3.4 , manually edit PHP code for my detailed customizations editing product database tables MySQL when needed
  • Utilize CSS3 ,HTML5, jQuery for interactive photo galleries and menus
  • Used sites such as jsfiddle to edit and create Javascript for custom user interaction on blog pages
  • Created site utilizing Adobe Suite products like Dreamweaver, Photoshop and Flash.
  • Created a Blogger powered blog that is hosted site's DNS server for anime and video game related news. 2007
  • Site mentioned in BusinessWeek being invited to attend a BW event. 2007
  • Created an Oscommerce-ran anime figure store with sales from 2007-2011 averaging about 60,000 a year.

Confidential

  • Utilized sites like stackoverflow to answer my own coding questions to see the latest coding best practices for whichever kind of the development I'm working on. my stackoverflow profile
  • Used OpenGraph and Twitter Cards to automatically format social network sharing of my site content. Discussed how to do this in Blogger here
  • Updated store with HTML5/CSS3/Responsive Design w/ some better understanding of PHP 2014

WebDesigner Berger-Bros Camera Current 9-6 Job

Confidential

  • Created and managed web content seen by thousands of customers landing pages, product pages
  • Worked directly with sales/tech reps from major companies like Nikon, Canon and Sony to implement updates.
  • Restructured MiVa Merchant e-cart to better suit the needs of the store.
  • Worked with System Admin to install business-grade antivirus software to network and internal company server
  • Fixed errors with Outlook and network port issues caused by viruses, firewalls and settings errors
  • Used Crystal Reports to pull needed data from CounterPoint POS system
  • Created a few basic custom javascript calls to automate rebate notices and rebate functionality for Miva Cart using date function
  • Late 2014/ Early 2015 Began creating a newer Berger-Bros site as the company transitions from Miva Merchant to BigCommerce. Using a combination of Dreamweaver CS6 and Bigcommerce Design tools to bring the site up to speed with HTML5/CSS3/Responsive Design concepts.

Languages/Frameworks/API

Apple Swift, C , Objective-C, IOS8, IOS7, SpriteKit, SceneKit, WatchKit, GLKit, Cocos2D, C 14, Java, Apple Metal, HTML, CSS3, actionScript2 , jQuery, javascript, PHP, Open Graph, Twitter Cards, Twitter Fabric, Java 8 Streams

Programs Used

  • Game Development: Unity, XCode, Instruments, MonoDevelop, Visual Studio, Eclipse, UnReal Engine 4
  • Website Development: Adobe Dreamweaver, Blogger
  • Database Management: Microsoft Access, Crystal Reports, Globat webhost MySQL editor
  • Asset Creation: Photoshop, Flash, PhysicsEditor, Particle Designer, Adobe Premier, TexturePacker, GlyphDesigner, Audacity, Blender

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