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Ui/ux Visual Designer Resume

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SUMMARY:

  • Visual Designer with 10+ years proven experience leading the design process. Participate in all aspects of visual design from research through designing mockups, art direction, wireframes, and interactive design.
  • Capable to move fluidly between user experience design, interface design, and visual design.
  • Strong foundation in aesthetics (typography, color, layout, composition, photography, and hierarchy).
  • Highly creative with expert - level skills and industry standard graphic design tools such as Adobe Creative Suite, Keynote, Sketch.

PROFESSIONAL EXPERIENCE:

Confidential

UI/UX Visual Designer

  • Refine designs from wireframes to hi-fidelity mockups.
  • Maintain all visual resources for the Social Platform.
  • Prepare production-level assets for engineers and developers.
  • Brand Identity
  • Implement user-centered design methodologies for web, mobile and print.
  • Communicate and present research findings and conceptual ideas.
Confidential, San Francisco, CA

Sr.Visual Designer, PC Game Jump Tanks

  • Work directly with Game Designer to deploy new UI/UX features.
  • Design and polish complex UI/UX issues and pixel perfect mock-ups.
  • Create brand elements and promotional marketing artwork.
  • Create visual design concepts with minimal oversight.
  • Design User Interface for 3D Engine Unity.
Confidential, San Francisco, CA

Sr.Visual Designer, UI/UX

  • Communicate Visa's key brand messages through high quality designs for both digital and print.
  • Implement user-centered design methodologies for web and mobile.
  • Produce visual assets (images, page layouts, photos, graphics based on existing brand standards and templates).
  • Design experience for application-specific context: color, UI controls, and iconography. Develop libraries of UI modules and components for cross-platforms and devices.
  • Communicate and present research findings and conceptual ideas.
  • Create brand applications, grid systems, and typographic rules.
  • Collaborate with cross-functional teams to design fresh, logical, and seamless user experiences.
  • Design for marketing communications materials, illustrations.
Confidential, San Francisco, CA

Sr. UI/UX Designer

  • Design user flows, wireframes, storyboards, mood boards and user interface specifications.
  • Implement user-centered design methodologies for web and mobile.
  • Create product design patterns and iconography libraries.
  • Collaboratively work on prototyping with multi-disciplinary teams.
  • Build intuitive and cohesive experiences and manage design deliverables.
Confidential, San Francisco, CA

Lead UI/UX Designer

  • Develop original UI/UX, concepts, wireframes, prototypes, navigation maps, style guidelines, color, typography, and visual components for multiple projects.
  • Deliver design comps for development teams to integrate into products.
  • Develop and maintain style guides in a manner that is consistent with brand.
  • Work with product team to develop strategic direction as well as pixel perfect designs for products in the mobile and web spaces.
Confidential, San Francisco, CA

Lead Visual Designer

  • A key contributor in UI/UX for RPG Crime City at both proposal and production stages (Facebook, iOS platforms).
  • Set flexible design guidelines UI/UX template that all Funzio teams can support and extend throughout the company.
  • Set the tone and pace for a project through compelling concepts and visual direction. Help to connect business objectives with innovative design solutions.
  • Create the visual language strategy (visual design specs, information design, color systems, iconography, illustrations, and other visual assets).
  • Work with internal and external product teams to develop strategic direction as well as pixel perfect designs for products in the mobile and web spaces.
Confidential, Redwood Shores, CA

Lead UI/UX Designer, RPG Pets Life

  • Concept and implement “UI visual system” for RPG Pets Life - such as icons, color guides, fonts, layout, and tone - and summarizing in style guides for prototyping in CSS.
  • Create detailed user flows, mockups and deliver final design assets to effectively communicate designs and product requirements.
  • Develop various fidelity prototypes for design reviews and internal testing.
Confidential, San Mateo, CA

Sr. UI/UX Artist, original MMO Redwood

  • Concept and implement GUI for online game Redwood.
  • Develop various fidelity Photoshop and Flash prototypes for team reviews.
  • Advise on user interface and user experience development methods to maximize creativity and minimize process overhead.
Confidential, Redwood Shores, CA

UI Artist, PC games The Lord of The Rings and The Simpsons

  • Responsible for Graphical User Interface concepts and the final implementation.
  • Deliver UI prototypes, mockups, visual assets, and detailed design specifications for use by technical team members.

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