Ui/ux Visual Designer Resume
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SUMMARY:
- Visual Designer with 10+ years proven experience leading the design process. Participate in all aspects of visual design from research through designing mockups, art direction, wireframes, and interactive design.
- Capable to move fluidly between user experience design, interface design, and visual design.
- Strong foundation in aesthetics (typography, color, layout, composition, photography, and hierarchy).
- Highly creative with expert - level skills and industry standard graphic design tools such as Adobe Creative Suite, Keynote, Sketch.
PROFESSIONAL EXPERIENCE:
Confidential
UI/UX Visual Designer
- Refine designs from wireframes to hi-fidelity mockups.
- Maintain all visual resources for the Social Platform.
- Prepare production-level assets for engineers and developers.
- Brand Identity
- Implement user-centered design methodologies for web, mobile and print.
- Communicate and present research findings and conceptual ideas.
Sr.Visual Designer, PC Game Jump Tanks
- Work directly with Game Designer to deploy new UI/UX features.
- Design and polish complex UI/UX issues and pixel perfect mock-ups.
- Create brand elements and promotional marketing artwork.
- Create visual design concepts with minimal oversight.
- Design User Interface for 3D Engine Unity.
Sr.Visual Designer, UI/UX
- Communicate Visa's key brand messages through high quality designs for both digital and print.
- Implement user-centered design methodologies for web and mobile.
- Produce visual assets (images, page layouts, photos, graphics based on existing brand standards and templates).
- Design experience for application-specific context: color, UI controls, and iconography. Develop libraries of UI modules and components for cross-platforms and devices.
- Communicate and present research findings and conceptual ideas.
- Create brand applications, grid systems, and typographic rules.
- Collaborate with cross-functional teams to design fresh, logical, and seamless user experiences.
- Design for marketing communications materials, illustrations.
Sr. UI/UX Designer
- Design user flows, wireframes, storyboards, mood boards and user interface specifications.
- Implement user-centered design methodologies for web and mobile.
- Create product design patterns and iconography libraries.
- Collaboratively work on prototyping with multi-disciplinary teams.
- Build intuitive and cohesive experiences and manage design deliverables.
Lead UI/UX Designer
- Develop original UI/UX, concepts, wireframes, prototypes, navigation maps, style guidelines, color, typography, and visual components for multiple projects.
- Deliver design comps for development teams to integrate into products.
- Develop and maintain style guides in a manner that is consistent with brand.
- Work with product team to develop strategic direction as well as pixel perfect designs for products in the mobile and web spaces.
Lead Visual Designer
- A key contributor in UI/UX for RPG Crime City at both proposal and production stages (Facebook, iOS platforms).
- Set flexible design guidelines UI/UX template that all Funzio teams can support and extend throughout the company.
- Set the tone and pace for a project through compelling concepts and visual direction. Help to connect business objectives with innovative design solutions.
- Create the visual language strategy (visual design specs, information design, color systems, iconography, illustrations, and other visual assets).
- Work with internal and external product teams to develop strategic direction as well as pixel perfect designs for products in the mobile and web spaces.
Lead UI/UX Designer, RPG Pets Life
- Concept and implement “UI visual system” for RPG Pets Life - such as icons, color guides, fonts, layout, and tone - and summarizing in style guides for prototyping in CSS.
- Create detailed user flows, mockups and deliver final design assets to effectively communicate designs and product requirements.
- Develop various fidelity prototypes for design reviews and internal testing.
Sr. UI/UX Artist, original MMO Redwood
- Concept and implement GUI for online game Redwood.
- Develop various fidelity Photoshop and Flash prototypes for team reviews.
- Advise on user interface and user experience development methods to maximize creativity and minimize process overhead.
UI Artist, PC games The Lord of The Rings and The Simpsons
- Responsible for Graphical User Interface concepts and the final implementation.
- Deliver UI prototypes, mockups, visual assets, and detailed design specifications for use by technical team members.