General Laborer Resume
OBJECTIVES:
To continue to excel in my lifelong passion of computer information, networking, and data collection and verification.
SUMMARY:
Heavy labor experience. High familiarity with Microsoft Word & Excel. Professional networking and server setup for a 3 - 5 employee Web Design business since 2009. MOS Certified in Microsoft Word in 2012. Networking skills involving WAN and LAN connectivity, routers, firewalls, and security. Monitoring of remote servers and management of system alerts and notifications, responding accordingly. Advanced understanding of operating systems, business applications, printing systems, and network systems. Constant collaboration with programmers and game players, creating an environment in which issues were able to be solved in a 12 hour window.
SUMMARY OF SKILLS:
- Intermediate level of C/C++
- Advanced level of Networking
- Advanced level of Microsoft Office
- Advanced Server building design and setup
- Diagnosis skills of technical issues
- Basic level of VMware use and setup
- High communication and collaboration skills with customers and employees
- Organizational management proficiency
EMPLOYMENT EXPERIENCE:
Confidential
General Laborer
Responsibilities:
- Concrete wall and driveway pouring
- Home and garage construction from foundation to final inspection
- Sanding, painting, staining
- Organization and stock of wood, concrete, and building materials
Confidential
Laborer
Responsibilities:
- Grounds maintenance and management
- Project planning and execution on a large-scale basis for maintaining current infrastructures
- Cutting grass, painting, raking, etc
- Operating light and heavy equipment to maintain and complete projects on the base
Confidential
Game Designer and Administrator
Responsibilities:
- Develop and design Online Text-based RPG using C-based language
- Perform administration tasks such as setting up user accounts and managing permissions
- Compile, review, and transfer data to and from the local machine to the running server
- Interact daily with players and use input to further develop and edit game code and design interface