Sharepoint Resume Profile
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Summary
- Experience in analysis, software design, development, coding, and testing applications, websites, and videogames.
- Expertise in C and Engine Development.
- Fluent in C , C, C , HLSL, GLSL, JavaScript, T-SQL, HTML, CSS, XML, x86 Assembly.
- Experience using debugging techniques and technologies.
- Knowledge of GPU and CPU functionality for code optimization.
- Ability to use optimization technologies and techniques like instancing, LOD, multithreading, SIMD, and static memory.
- Experience with profilers such as Intel Parallel Studio.
- Skills in calculus, linear algebra, physics, bitwise operations, algorithm optimization, and collision algorithms.
- Solid understanding of designing applications and class diagrams, using Object Oriented Design Patterns, and creating UML diagrams and Use Cases.
- Experience in end-to-end Scrum SDLC and interacting with business users.
- Knowledge of various design architectures including Singleton and Factory architectures.
- Experience writing documentation such as Rough Order Magnitude, Software Design Document, Software Requirements Specification, and Game Bible.
- Contributing an exceptional ability to work under pressure and deliver innovative improvement strategies to meet deadlines and objectives.
- Punctual, hard-working, knowledgeable, and motivated developer.
- Focus, initiative, innovative design, dedication, and outstanding mathematics skills.
- INDUSTRY SKILLS
- APIs: Direct X 9, OpenGL, FMOD 3, Winsock, Maya, 3Ds Max, SFML
- Languages: C , C, C , HLSL, GLSL, JavaScript, T-SQL, HTML, CSS, XML, x86 Assembly, Java, Ruby, XSLT, CAML
- Development Tools: Visual Studio 2010 2012, SVN, Hansoft, Perforce, Tortoise GIT, Google Code, Team Foundation Server, Photoshop, GIMP, Fiddler, Intel Parallel Studio
- Databases: SQL Server, SQL Server Express
- Frameworks: ADO.NET, LINQ, Entity Framework, Web Services, SOA, WCF, Windows Workflow, jQuery, jQuery UI, AJAX, AJAX Control Toolkit, .NET Framework 3.5 4.0
- CMS Tridion, SharePoint 2007, 2010, 2013
- Engines: Unity, Unreal
- Projects
Confidential
- A SharePoint 2007 front end site with a SQL back end. Technicians could submit their vehicle reports and administrators could approve or deny them.
- Made SharePoint list to act as repository for vehicle reports.
- Used jQuery to call SQL Web Service, modify list CSS.
- Enabled versioning to backup reports.
- Created ROM and 3-Point estimates.
- Worked closely with customer to meet ever changing demands.
- Established groups for the managing of permissions.
- Technologies Used: Microsoft SharePoint 2007, SharePoint Designer 2007, Web Parts, JavaScript, jQuery, SPServices, Fiddler.
Confidential
- A SharePoint 2007 site used by multiple Harris business units to manage documents, enter and update information for various countries and legal entities.
- Created various lists and libraries to store information and documents.
- Used SPServices inside content editor web parts to display information from lists in a visually appealing and user friendly way.
- Worked directly with customer to achieve goals.
- Created and modified pages in SharePoint Designer 2007.
- Created groups and managed permissions for content on the site.
- Tested site using different users and browsers.
- Created ROM and 3-Point estimates.
- Provided documentation on Navigation maintenance.
- Technologies Used: Microsoft SharePoint 2007, SharePoint Designer 2007, Web Parts, JavaScript, jQuery, SPServices, Microsoft Word.
Confidential
- Team Lead skills including team management and liaison to producers.
- Successfully implemented hardware accelerated smooth skinning animations.
- Made GLSL shaders for directional diffuse light cell shading, normal mapping, U scrolling, multi-texturing, cell animation, glow mapping, dissolve, edge detection, bloom, motion blur.
- Developed random generation system for arena using matrix manipulation.
- Used FMOD 3 to manipulate sound speed, volume, panning, and ducking. Created channel based system to cap sound effect frequency, and used listener functionality for 3D sound effects.
- Technologies Used: Visual Studio 2010, Perforce, Tortoise GIT, C , GLSL, FMOD 3, OpenGL, Hansoft, PhotoShop.
Confidential
- Rapid prototyping with Unity.
- Utilized calculus for graphics algorithms.
- Wrote HLSL shaders for spot lights.
- Constructed 2D particle system and C tool for editor.
- Technologies Used: Visual Studio 2010, HLSL, Direct X, C , C , Tortoise GIT, Google Code, PhotoShop, Intel Parallel Studio.