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Sharepoint Resume Profile

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Summary

  • Experience in analysis, software design, development, coding, and testing applications, websites, and videogames.
  • Expertise in C and Engine Development.
  • Fluent in C , C, C , HLSL, GLSL, JavaScript, T-SQL, HTML, CSS, XML, x86 Assembly.
  • Experience using debugging techniques and technologies.
  • Knowledge of GPU and CPU functionality for code optimization.
  • Ability to use optimization technologies and techniques like instancing, LOD, multithreading, SIMD, and static memory.
  • Experience with profilers such as Intel Parallel Studio.
  • Skills in calculus, linear algebra, physics, bitwise operations, algorithm optimization, and collision algorithms.
  • Solid understanding of designing applications and class diagrams, using Object Oriented Design Patterns, and creating UML diagrams and Use Cases.
  • Experience in end-to-end Scrum SDLC and interacting with business users.
  • Knowledge of various design architectures including Singleton and Factory architectures.
  • Experience writing documentation such as Rough Order Magnitude, Software Design Document, Software Requirements Specification, and Game Bible.
  • Contributing an exceptional ability to work under pressure and deliver innovative improvement strategies to meet deadlines and objectives.
  • Punctual, hard-working, knowledgeable, and motivated developer.
  • Focus, initiative, innovative design, dedication, and outstanding mathematics skills.
  • INDUSTRY SKILLS
  • APIs: Direct X 9, OpenGL, FMOD 3, Winsock, Maya, 3Ds Max, SFML
  • Languages: C , C, C , HLSL, GLSL, JavaScript, T-SQL, HTML, CSS, XML, x86 Assembly, Java, Ruby, XSLT, CAML
  • Development Tools: Visual Studio 2010 2012, SVN, Hansoft, Perforce, Tortoise GIT, Google Code, Team Foundation Server, Photoshop, GIMP, Fiddler, Intel Parallel Studio
  • Databases: SQL Server, SQL Server Express
  • Frameworks: ADO.NET, LINQ, Entity Framework, Web Services, SOA, WCF, Windows Workflow, jQuery, jQuery UI, AJAX, AJAX Control Toolkit, .NET Framework 3.5 4.0
  • CMS Tridion, SharePoint 2007, 2010, 2013
  • Engines: Unity, Unreal
  • Projects

Confidential

  • A SharePoint 2007 front end site with a SQL back end. Technicians could submit their vehicle reports and administrators could approve or deny them.
  • Made SharePoint list to act as repository for vehicle reports.
  • Used jQuery to call SQL Web Service, modify list CSS.
  • Enabled versioning to backup reports.
  • Created ROM and 3-Point estimates.
  • Worked closely with customer to meet ever changing demands.
  • Established groups for the managing of permissions.
  • Technologies Used: Microsoft SharePoint 2007, SharePoint Designer 2007, Web Parts, JavaScript, jQuery, SPServices, Fiddler.

Confidential

  • A SharePoint 2007 site used by multiple Harris business units to manage documents, enter and update information for various countries and legal entities.
  • Created various lists and libraries to store information and documents.
  • Used SPServices inside content editor web parts to display information from lists in a visually appealing and user friendly way.
  • Worked directly with customer to achieve goals.
  • Created and modified pages in SharePoint Designer 2007.
  • Created groups and managed permissions for content on the site.
  • Tested site using different users and browsers.
  • Created ROM and 3-Point estimates.
  • Provided documentation on Navigation maintenance.
  • Technologies Used: Microsoft SharePoint 2007, SharePoint Designer 2007, Web Parts, JavaScript, jQuery, SPServices, Microsoft Word.

Confidential

  • Team Lead skills including team management and liaison to producers.
  • Successfully implemented hardware accelerated smooth skinning animations.
  • Made GLSL shaders for directional diffuse light cell shading, normal mapping, U scrolling, multi-texturing, cell animation, glow mapping, dissolve, edge detection, bloom, motion blur.
  • Developed random generation system for arena using matrix manipulation.
  • Used FMOD 3 to manipulate sound speed, volume, panning, and ducking. Created channel based system to cap sound effect frequency, and used listener functionality for 3D sound effects.
  • Technologies Used: Visual Studio 2010, Perforce, Tortoise GIT, C , GLSL, FMOD 3, OpenGL, Hansoft, PhotoShop.

Confidential

  • Rapid prototyping with Unity.
  • Utilized calculus for graphics algorithms.
  • Wrote HLSL shaders for spot lights.
  • Constructed 2D particle system and C tool for editor.
  • Technologies Used: Visual Studio 2010, HLSL, Direct X, C , C , Tortoise GIT, Google Code, PhotoShop, Intel Parallel Studio.

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