3d Generalist, Modeling,texturing Resume
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SUMMARY
- I am applying my raw mental horsepower, and eagerness to learn, to my career in animation.
- Everything I have accomplished to - date has been through diligent self-study, hard work, and an education in animation and VFX.
- A year and a half ago I graduated from Academy of Interactive Entertainment.
- I have been working full time in the game industry since, Following my life long dream of becoming a master animator.
- Ability to learn new technologies and concepts - There is only so much you can learn at school and only so much the teacher can teach you. I pride myself on the ability and drive to keep learning on my own. With continuous self-study, experimentation, and iteration.
- Takes the time to check, double check, and triple check my models, animation, composites, and music mixes before putting into production
- Consistently put in extra hours to make sure my artwork is to my standards as well as to my art directors standards
PROFESSIONAL EXPERIENCE
Confidential
3d Generalist, Modeling,Texturing
Responsibilities:
- Take Characters from Maya to Unreal Engine, touching everything along the way.
- 90% of animation is done using Mocap. Face and Body Using MotionBuilder and iClone7
- Building AR Apps for iOS, Each with hundreds of unique face and body animations.
Confidential
3d Animator, UE4
Responsibilities:
- Animated 2 characters for a 2 minute VR experience
- Fully rigged 2 characters for perfect import and functionality into Unreal Engine 4
- Animated and Rigged the characters in Maya then worked In Unreal Engine 4 setting up the skeletal mesh and animations.
Confidential
Art Director, Animator, Rigger
Responsibilities:
- Lead animator, responsible for all animations. Also looked over the animations I would assign to other artists.
- After over a year of being the “quality control” I Was asked to be Art Director on ‘Simian Skies’, releasing soon on Nintendo 3DS
- Shipped 1 game ‘Leave The Nest’ on Playstation VR and HTC Vive.
- Worked Mainly in Maya and Photoshop, would also use Unity to check my animations and weight painting.
- I was also responsible for everything film related. Cut Scenes, Intros, Trailers. Using Cinema 4D, After Effects, Photoshop, and Premier